Enable the World name to be visible for players from other worlds.
Optionally enable the profanity filter if you don't want to see profanities from other players.
Error messages may not be very useful. Uncheck to disable error messages.
Chat Bubble Settings
Enable chat bubbles to see text above people's characters!
Example
Log Text Colors
Change the text color of any chat text, including player chats and system messages.
Examples
Log Filters
Change what text shows up in each chat log.
Recommendations
Uncheck all log types under the Battle tab to instead use the Battle tab for more useful chat channels.
When chatting with an NPC, their dialogue can be set to post in a channel. This setting is useful to refer back to what NPCs said during cutscenes.
Uncheck recruitment notifications to stop getting chat messages about Party Finder recruitments. Example message usually reads: "Of the X parties currently recruiting, all match your search conditions."
Examples
An FC chat tab with all FC-related options turned on.
FC chat enabled for FC tab.
FC announcements enabled for FC tab.
A General chat tab with most chat channels and notifications turned on.
Most chat channels enabled for a catch-all for General tab.
Most announcements enabled as a catch-all for General tab.
A Party/Tell chat tab that takes over the Battle tab by disabling all Battle logs and enabling Tell, Party and Alliance.
Tell, Party and Alliance raid chats enabled for Battle tab.
Battle info turned off on Battle tab.
Set the font size, transparency, and timestamps for messages in chat tabs!
Font Size
Options are 12-36, can be useful to change depending on your screen size and resolution.
Enable to see the time when you received a message.
Log Window Transparency
Changes the transparency of the log window.
Select notification sounds when receiving a message.
These settings can be useful to enable notification sounds for various chat channels, such as when someone emotes to you, sends you a Tell, or posts in Free Company chat!
You can also set the specific sound effect that plays when activated.